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topThere are 459 productsSort
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Sprite Queen 084/219 (Unleashed) - Foil$1.00When you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, b...
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Zilean - Time Mage 086/219 (Unleashed) - Foil$1.00Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
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Tricksy Tentacles 054/219 (Unleashed) - Foil$1.00Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
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Hard Bargain 136/221 (Spiritforged)$1.58[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.
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Master Yi - Honed 9/24 (Origins: Proving Grounds)$1.81GANKING (I can move from battlefield to battlefield.) I enter ready.
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Recruit the Vanguard 15/24 (Origins: Proving Grounds)$1.80ACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you control.)
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Sudden Storm 17/221 (Spiritforged)$1.00[HIDDEN] (Hide now for 0 to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
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Unsung Hero 167/221 (Spiritforged)$1.00[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)
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Strike Down 107/221 (Spiritforged)$1.00Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
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Treasure Hoard 220/221 (Spiritforged)$1.00When you conquer here, you may pay 1 to play a Gold gear token exhausted.
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Blast Corps Cadet 13/221 (Spiritforged)$1.00You may pay 1 and Fury as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
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Strike Down 107/221 (Spiritforged) - Foil$1.00Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
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Ravenbloom Conservatory 215/221 (Spiritforged)$1.00When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
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Harpoon Squad 137/221 (Spiritforged) - Foil$1.00When I move from a battlefield, give me +2 might this turn.
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Windsinger 138/221 (Spiritforged)$1.00[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.
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Qiyana - Victorious 155/298 (Origins) - Foil$1.00DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.) When I conquer, draw 1 or channel 1 Rune exhausted.
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Blast Corps Cadet 13/221 (Spiritforged) - Foil$1.00You may pay 1 and Fury as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
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Jaull-Fish 103/221 (Spiritforged) - Foil$1.00[ACCELERATE] (You may pay 1 Body as an additional cost to have me enter ready.) I cost 2 less for each of your [MIGHTY] units. A unit is Mighty while it has 5+ Might.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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