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topThere are 459 productsSort
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Final Spark 22/24 (Origins: Proving Grounds)$1.71ACTION (Play on your turn or in showdowns.) Deal 8 to a unit.
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Perched Grimwyrm 15/221 (Spiritforged)$1.00Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
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Brutalizer 42/221 (Spiritforged)$1.00[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.
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Boots of Swiftness 133/221 (Spiritforged)$1.00[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)
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Battering Ram 12/221 (Spiritforged)$1.00I cost 1 less for each card you've played this turn, to a minimum of 1.
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Pickpocket 74/221 (Spiritforged)$1.00When you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.
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Show of Strength 106/221 (Spiritforged)$1.00[REACTION] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ Might)
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Void Hatchling 18/221 (Spiritforged)$1.00If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
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Angle Shot 11/221 (Spiritforged)$1.00[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that...
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Sunken Temple 218/221 (Spiritforged)$1.00When you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)
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Warmog's Armor 108/221 (Spiritforged)$1.00[EQUIP Body] (Body: Attach this to a unit you control.) When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might
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Production Surge 76/221 (Spiritforged)$1.00This costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.
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Experimental Hexplate 73/221 (Spiritforged)$1.00[EQUIP Calm] (Calm: Attach this to a unit you control.) I am a mech. +1 Might
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Recurve Bow 16/221 (Spiritforged)$1.00[EQUIP Fury] (Fury: Attach this to a unit you control.) When I attack or defend, deal 2 to an enemy unit here. Might +0
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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