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topThere are 472 productsSort
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Dropboarder 72/221 (Spiritforged)$1.00When you play me, if you control two or more gear, ready me.
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Apprentice Smith 41/221 (Spiritforged)$1.00When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
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Prize of Progress 75/221 (Spiritforged)$1.00When you use an activated ability of a gear, give me +1 Might this turn.
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Drag Under 164/221 (Spiritforged)$1.00[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.
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Unsung Hero 167/221 (Spiritforged) - Foil$1.00[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)
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Yordle Explorer 100/221 (Spiritforged) - Foil$1.00When you play a card with Power cost 2 Runes or more, draw 1.
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Hall of Legends 210/221 (Spiritforged)$1.00When you conquer here, you may pay 1 to ready your legend.
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Forge of the Fluft 208/221 (Spiritforged)$1.00While you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."
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Harpoon Squad 137/221 (Spiritforged)$1.00When I move from a battlefield, give me +2 might this turn.
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Sea Monkey 98/221 (Spiritforged) - Foil$1.00You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.)
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Temporal Portal 78/221 (Spiritforged)$1.001 Rune, Exhaust: Give the next spell you play this turn [REPEAT] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
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Rally the Troops 166/221 (Spiritforged)$1.00[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 1
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Deathgrip 163/221 (Spiritforged)$1.00[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.
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Production Surge 76/221 (Spiritforged) - Foil$1.00This costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.
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Blood Money 162/221 (Spiritforged)$1.00[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold...
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Vanguard Armory 168/221 (Spiritforged)$1.00Exhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)
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Hexdrinker 102/221 (Spiritforged)$1.00[EQUIP Body] (Body: Attach this to a unit you control.) [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) +1 Might
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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