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topThere are 472 productsSort
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Poro Snax 46/221 (Spiritforged)$1.00When you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.
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Frostcoat Cub 67/221 (Spiritforged) - Foil$1.00You may pay Mind as an additional cost to play me. When you play me, if you paid the additional cost, give a unit -2 Might this turn.
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Beast Below 132/221 (Spiritforged)$1.00When you play me, return another friendly unit and an enemy unit to their owners' hands.
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Ornn's Forge 213/221 (Spiritforged)$1.00While you control this battlefield, the first friendly non-token gear played each turn costs 1 less.
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Rocket Barrage 77/221 (Spiritforged)$1.00[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.
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Jaull-Fish 103/221 (Spiritforged)$1.00[ACCELERATE] (You may pay 1 Body as an additional cost to have me enter ready.) I cost 2 less for each of your [MIGHTY] units. A unit is Mighty while it has 5+ Might.)
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Lux - Crownguard 14/24 (Origins: Proving Grounds)$4.63Exhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)
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Seat of Power 217/221 (Spiritforged)$1.00When you conquer here, draw 1 for each other battlefield you or allies control.
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Emperor's Dais 207/221 (Spiritforged)$1.00When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.
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B.F. Sword 161/221 (Spiritforged)$1.00[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might
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Not So Fast 45/221 (Spiritforged)$4.50[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.
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Veteran Poro 99/221 (Spiritforged) - Foil$1.00[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.)
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Petricite Monument 104/221 (Spiritforged)$1.00[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) Friendly units have [DEFLECT]. (Opponents must pay Rune to choose them with a spell or ability.)
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Marai Spire 211/221 (Spiritforged)$1.00While you control this battlefield, friendly [REPEAT] costs cost 1 less.
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Legion Quartermaster 44/221 (Spiritforged)$1.00As an additional cost to play me, return a friendly gear to its owner's hand.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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