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topThere are 459 productsSort
Translation missing: en.sections.collection_template.product_count
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Diana - Lunari 079/219 (Unleashed) - Foil$1.00When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may re...
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Ivern - Friend to All 177/219 (Unleashed) - Foil$1.74As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
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Kha'Zix - Evolving Hunter 119/219 (Unleashed) - Foil$1.00HUNT (When I conquer or hold, gain 1 XP.) When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
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Atakhan 170/219 (Unleashed) - Foil$1.00You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to ...
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Thermo Beam 22/298 (Origins) - Foil$3.73ACTION (Play on your turn or in showdowns.) Kill all gear.
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Rengar - Unseen 024/219 (Unleashed) - Foil$1.00[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [...
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Xerath - Freed 026/219 (Unleashed) - Foil$1.00Fury, Exhaust: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
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Jhin - Virtuoso 181/219 (Unleashed) - Foil$1.00When you play a spell, if you spent 4 or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
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Shadow 194/219 (Unleashed) - Foil$1.00If you play me to a battlefield, I enter ready. [ACTION] 1 and 1 Rune, Exhaust: [STUN] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
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Undying Legion 025/219 (Unleashed) - Foil$1.00[LEGION] You may play me from your trash for 3 and 1 Fury. (Get the effect if you've played another card this turn.)
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Vi - Piltover Enforcer 187/219 (Unleashed) - Foil$1.00When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
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Syndra Transcendent 146/219 (Unleashed) - Foil$1.00While I'm in a showdown, your spells have [REPEAT 2 + 1 Chaos]. (You may pay the additional cost to repeat the spell's effect.)
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Sumpworks Map 085/219 (Unleashed) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.
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Master Yi - Wuju Master 191/219 (Unleashed) - Foil$1.00LEVEL 6 Your units have +1 Might. (While you have 6+ XP, get the effect.) LEVEL 11 Your units enter ready.
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Yuumi - Magical Cat 056/219 (Unleashed) - Foil$1.00When I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)
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Kha'Zix - Voidreaver 201/219 (Unleashed) - Foil$1.00When you win a combat, gain 1 XP. Spend 1 XP, Exhaust: [BUFF] a unit. Spend 2 XP, Exhaust: Move an exhausted friendly unit from a battlefield to its base.
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Shard of Undoing 174/219 (Unleashed) - Foil$1.00The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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