-
Coming Soon
2026 Sealed
2025 Sealed
- Avatar: The Last Airbender
- Spider-man
- Edge of Eternities
- Final Fantasy
- Takir: Dragonstorm
- Innistrad Remastered
2024 Sealed
- Foundations
- Duskmourn: House of Horror
- Bloomburrow
- Assassin's Creed
- Modern Horizons 3
- Outlaws at Thunder Junction
- Fallout
- Murders at Karlov Manor
2023 Sealed
- Ravnica Remastered
- The Lost Caverns of Ixalan
- Doctor Who
- Wilds of Eldraine
- Commander Masters
- The Lord of the Rings: Tales of Middle-earth
- March of the Machine: The Aftermath
- March of the Machine
- PHYREXIA: ALL WILL BE ONE
2022 Sealed
- Brother's War
- Unfinity
- Warhammer 40K
- Dominaria United
- Double Masters 2022
- Commander Legends: Battle for Baldur's Gate
- Streets of New Capena
- Kamigawa: Neon Dynasty
- Commander Collection: Black
2021 Sealed
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- Adventures in the Forgotten Realms
- Strixhaven: School of Mages
Pre 2021 Sealed
Secret Lair
-
Riftbound
Gundam
-
Guides
- D&D 2024
- Dungeons and Dragons Rules Books
- Dungeons and Dragons Source Books
- Dungeons and Dragons Alt Cover Variants
D&D Other
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 472 productsSort
Translation missing: en.sections.collection_template.product_count
-
Jhin - Virtuoso 181/219 (Unleashed) - Foil$1.00When you play a spell, if you spent 4 or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
-
Shadow 194/219 (Unleashed) - Foil$1.00If you play me to a battlefield, I enter ready. [ACTION] 1 and 1 Rune, Exhaust: [STUN] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
-
Tactical Retreat 175/219 (Unleashed) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. Th...
-
Undying Legion 025/219 (Unleashed) - Foil$1.00[LEGION] You may play me from your trash for 3 and 1 Fury. (Get the effect if you've played another card this turn.)
-
Vi - Piltover Enforcer 187/219 (Unleashed) - Foil$1.00When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
-
Syndra Transcendent 146/219 (Unleashed) - Foil$1.00While I'm in a showdown, your spells have [REPEAT 2 + 1 Chaos]. (You may pay the additional cost to repeat the spell's effect.)
-
Sumpworks Map 085/219 (Unleashed) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.
-
Master Yi - Wuju Master 191/219 (Unleashed) - Foil$1.00LEVEL 6 Your units have +1 Might. (While you have 6+ XP, get the effect.) LEVEL 11 Your units enter ready.
-
Yuumi - Magical Cat 056/219 (Unleashed) - Foil$1.00When I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)
-
Kha'Zix - Voidreaver 201/219 (Unleashed) - Foil$1.00When you win a combat, gain 1 XP. Spend 1 XP, Exhaust: [BUFF] a unit. Spend 2 XP, Exhaust: Move an exhausted friendly unit from a battlefield to its base.
-
Shard of Undoing 174/219 (Unleashed) - Foil$1.00The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.
-
Sprite Queen 084/219 (Unleashed) - Foil$1.00When you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, b...
-
Zilean - Time Mage 086/219 (Unleashed) - Foil$1.00Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
-
Tricksy Tentacles 054/219 (Unleashed) - Foil$1.00Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
-
Smoke and Mirrors 083/219 (Unleashed) - Foil$1.00[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least...
-
Hard Bargain 136/221 (Spiritforged)$1.63[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.
-
Master Yi - Honed 9/24 (Origins: Proving Grounds)$3.34GANKING (I can move from battlefield to battlefield.) I enter ready.
-
Relentless Pursuit 184/221 (Spiritforged) - Foil$1.86[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'