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topThere are 472 productsSort
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Lillia - Fae Fawn 082/219 (Unleashed) - Foil$1.00[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of it...
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Bone Skewer 139/219 (Unleashed) - Foil$1.00[HIDDEN] (Hide now for 1 Rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any ...
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Iascylla 050/219 (Unleashed) - Foil$1.00When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
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Alpha Wildclaw 057/219 (Unleashed) - Foil$1.40[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.
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Katarina - Reckless 023/219 (Unleashed) - Foil$1.00When you hide a card, ready me. When you play a card from face down, deal 2 to an enemy unit.
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Blood Rose 109/219 (Unleashed) - Foil$1.00When you play a unit, you may pay 1 to gain 1 XP. Spend 3 XP, Exhaust: Ready a unit.
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Poppy - Paragon 116/219 (Unleashed) - Foil$1.00[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
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Maduli the Gatekeeper 144/219 (Unleashed) - Foil$1.00I can't be readied. 1 Chaos: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.
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Lilting Lullaby 190/219 (Unleashed) - Foil$3.60[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.
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Poppy - Keeper of the Hammer 203/219 (Unleashed) - Foil$1.00When you hold, gain 1 XP. Spend 3 XP, Exhaust: Draw 1.
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Conscription 140/219 (Unleashed) - Foil$1.00You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 Might or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. T...
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Gutter Palace 088/219 (Unleashed) - Foil$1.00At the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents...
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Rengar - Pridestalker 183/219 (Unleashed) - Foil$1.00When you play a unit, give a unit +1 Might this turn.
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Nilah - Joyful Ascetic 115/219 (Unleashed) - Foil$1.00[ACCELERATE] (You may pay 1 + 1 Body as an additional cost to have me enter ready.) [GANKING] (I can move from battlefield to battlefield.) When I move, gain 1 XP.
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Arachnoid Horror 117/219 (Unleashed) - Foil$2.77[HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is...
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Targonian Visionary 098/219 (Unleashed) - Foil$1.00[LEVEL 11] I have +4 Might.(While you have 11+ XP, get the effect.)
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Master Yi - Unstoppable 059/219 (Unleashed) - Foil$1.76[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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