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topThere are 459 productsSort
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Decree of Rage 015/166 (Vendetta) - Foil$1.00[ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit.
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Ambessa - Matriarch of War 153/166 (Vendetta) - Foil$1.00When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, Rune, Exhaust: Ready a unit.
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Cataclysmic Duel 090/166 (Vendetta) - Foil$2.07Each player chooses a unit they control. Kill the rest.
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Minah Swiftfoot 111/166 (Vendetta) - Foil$1.00When I move to a battlefield, choose one —Each player discards 1.Each player draws 1.
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Decree of Focus 040/166 (Vendetta) - Foil$1.77[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +...
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Fallen Feline 132/166 (Vendetta) - Foil$5.87When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.
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Hextech Disc 087/166 (Vendetta) - Foil$2.30[EMPOWER] — Exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, Exhaust: Play a 3 Might Mech unit token to your base.
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Kennen - Heart of the Tempest 155/166 (Vendetta) - Foil$5.12When you play a card from anywhere other than your hand, empower me. [ACTION] Disempower me, Exhaust: Give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)
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Zed - Without a Sound 112/166 (Vendetta) - Foil$1.00When I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chao...
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Decree of Insight 061/166 (Vendetta) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.
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Shen - Scourge of Shadows 042/166 (Vendetta) - Foil$1.00When I hold, if there is exactly one other unit you control here, draw 1.
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Renekton Brute 092/166 (Vendetta) - Foil$3.961: Give me +1 Might this turn. When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have [DEFLECT] and [GANKING]. (Opponents must pay Rune to choose ...
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Nasus - Guardian of Knowledge 063/166 (Vendetta) - Foil$1.43Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
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Renekton - Butcher of the Sands 141/166 (Vendetta) - Foil$1.00[REACTION] 1, Order, Order, Exhaust: [ADD] 2. Spend this Energy only to play units or activated abilities of units.
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Jayce - Hammer in Hand 088/166 (Vendetta) - Foil$4.83When I become ready, choose one to give me this turn —[ASSAULT 2] (+2 Might while I'm an attacker.)[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)[GANKING] (I can mov...
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LeBlanc - Deceiver 199/219 (Unleashed) - Foil$1.00When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [TEMPORARY].
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Abandon 131/219 (Unleashed) - Foil$4.99[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your M...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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