-
Coming Soon
2026 Sealed
2025 Sealed
- Avatar: The Last Airbender
- Spider-man
- Edge of Eternities
- Final Fantasy
- Takir: Dragonstorm
- Innistrad Remastered
2024 Sealed
- Foundations
- Duskmourn: House of Horror
- Bloomburrow
- Assassin's Creed
- Modern Horizons 3
- Outlaws at Thunder Junction
- Fallout
- Murders at Karlov Manor
2023 Sealed
- Ravnica Remastered
- The Lost Caverns of Ixalan
- Doctor Who
- Wilds of Eldraine
- Commander Masters
- The Lord of the Rings: Tales of Middle-earth
- March of the Machine: The Aftermath
- March of the Machine
- PHYREXIA: ALL WILL BE ONE
2022 Sealed
- Brother's War
- Unfinity
- Warhammer 40K
- Dominaria United
- Double Masters 2022
- Commander Legends: Battle for Baldur's Gate
- Streets of New Capena
- Kamigawa: Neon Dynasty
- Commander Collection: Black
2021 Sealed
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- Adventures in the Forgotten Realms
- Strixhaven: School of Mages
Pre 2021 Sealed
Secret Lair
-
Riftbound
Gundam
-
Guides
- D&D 2024
- Dungeons and Dragons Rules Books
- Dungeons and Dragons Source Books
- Dungeons and Dragons Alt Cover Variants
D&D Other
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 459 productsSort
Translation missing: en.sections.collection_template.product_count
-
Aurok General 130/166 (Vendetta) - Foil$1.12[EMPOWER] 3 and 1 Order (3 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED] Your units that are [EMPOWERED] have +2 Might (including me).
-
Forgotten Relic 108/166 (Vendetta) - Foil$1.00When you play this or at the start of your Beginning Phase, [BURN 1]. When you burn a unit this way, do this: Give a friendly unit +Might equal to the burned card's Might this turn. (To Burn 1, put...
-
Decree of Discord 107/166 (Vendetta) - Foil$1.84Return any number of enemy Order (Order) units with total Might 5 or less to their owners' hands.
-
Kennen - Keeper of Balance 135/166 (Vendetta) - Foil$5.00[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [Stun] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit h...
-
Bottled Constellation 067/166 (Vendetta) - Foil$1.20At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
-
Akali - Rogue Assassin 139/166 (Vendetta) - Foil$1.00[EMPOWER] 3Rune (3Rune: Empower this. Use only if not Empowered.) [ACTION] Exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm [EMPOWERED], ready it.
-
Crumbling Sands 039/166 (Vendetta) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.
-
Hextech Formula 062/166 (Vendetta) - Foil$1.00This enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.)
-
Glowstone 133/166 (Vendetta) - Foil$1.00[EMPOWER] 2 Runes (2 Runes: Empower me. Use only if not Empowered.) Disempower this, Exhaust: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your t...
-
Mel - Soul's Reflection 151/166 (Vendetta) - Foil$1.16When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, Exhaust: Give a unit at a battlefield -2 Might this turn.
-
Eclipse Dragon 016/166 (Vendetta) - Foil$1.00[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.
-
Nasus - Curator of the Sands 145/166 (Vendetta) - Foil$5.05When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.
-
Steel Paws 043/166 (Vendetta) - Foil$1.00[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER] 7 (7: Empower me. Use only if not Empowered.) [EMPOWERED] I have +7 Might.
-
Mel - Defiant Soul 110/166 (Vendetta) - Foil$1.03[EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield with 3 Might or less.
-
Shen - Leader of the Kinkou Order 138/166 (Vendetta) - Foil$2.30[SHIELD] (+1 Might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.
-
Illaoi - Prophet of the Great Kraken 109/166 (Vendetta) - Foil$2.20When you play me or when I score, play a 1 Might Tentacle unit token from Bilgewater. I have +1 Might for each token unit you control.
-
Shen - Eye of Twilight 147/166 (Vendetta) - Foil$1.00[ACTION] Exhaust: Give a friendly unit [TANK] this turn. (It must be assigned combat damage first.)
-
Renekton - Rage Fueled 019/166 (Vendetta) - Foil$1.18[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'