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topThere are 459 productsSort
Translation missing: en.sections.collection_template.product_count
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Deadbloom Predator 161/298 (Origins) - Foil$5.84DEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.
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Renekton Brute Alternate Art 092a/166 (Vendetta) - Foil$5.781: Give me +1 Might this turn. When my Might becomes 10 or more, empower me. [EMPOWERED] I have [DEFLECT] and [GANKING].
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Zed - From the Shadows 023/166 (Vendetta) - Foil$3.88You may discard 1 as an additional cost to play me. When you play me, if you paid the additional cost, play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a unit from you...
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Lux - Crownguard 14/24 (Origins: Proving Grounds)$5.08Exhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)
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Plaza Guardian 064/166 (Vendetta) - Foil$5.45I cost 1 less for each gear you control. [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
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Death Mark 144/166 (Vendetta) - Foil$6.09[BURN 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT...
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Rift Herald 179/219 (Unleashed) - Foil$5.30When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , i...
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Temporal Breach 066/166 (Vendetta) - Foil$2.38[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.
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Gangplank - Naval 086/166 (Vendetta) - Foil$1.00[EMPOWER] BodyBody (BodyBody: Empower me. Use only if not Empowered.) [EMPOWERED] If a spell or ability that chooses me would stun me, give me -Might, or return me to hand, give me +3 Might instead.
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Zed - Master of Shadows 143/166 (Vendetta) - Foil$4.81When you banish a card you own, empower me. (I become Empowered if I'm not already.) [ACTION] Disempower me, Exhaust: Discard 1, then draw 1.
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Rage Amplifier 018/166 (Vendetta) - Foil$1.00[EMPOWER] 6 and 1 Fury (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might instead.
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Kayle Justified 134/166 (Vendetta) - Foil$1.58[EMPOWER] 3 (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING].
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Morgana - Vindictive 017/166 (Vendetta) - Foil$1.31[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, deal damage to a unit equal to the damage marked on it.
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Mel - Newly Awakened 069/166 (Vendetta) - Foil$4.71When you play me, draw 1. [EMPOWER] 3 (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a ...
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Akali - Silent 038/166 (Vendetta) - Foil$1.56I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.
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Ambessa The Wolf 084/166 (Vendetta) - Foil$3.35[EMPOWER] 3 and 1 Body (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.
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Riven - Shattered 041/166 (Vendetta) - Foil$1.00[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I attack, choose an enemy unit here. Deal 2 to it for each Equipmen...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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