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topThere are 472 productsSort
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Ride The Wind 173/298 (Origins) - Foil$6.73ACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.
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Abandon 131/219 (Unleashed) - Foil$6.19[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your M...
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Stormbringer 250/298 (Origins) - Foil$6.16Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
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Void Rush 188/221 (Spiritforged) - Foil$6.08Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.
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Annie - Stubborn 10/24 (Origins: Proving Grounds)$6.04When you play me, return a spell from your trash to your hand.
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Void Assault 202/219 (Unleashed) - Foil$5.71Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)
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Azir - Sovereign 177/221 (Spiritforged) - Foil$5.50[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.
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Mindsplitter 192/298 (Origins) - Foil$5.05When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.
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Ferrous Forerunner 21/221 (Spiritforged) - Foil$1.50[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)
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Windsinger 138/221 (Spiritforged) - Foil$1.00[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.
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Lilting Lullaby (DUPE) 190/219 (Unleashed) - Foil$3.65[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.
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Skyward Strike 038/219 (Unleashed) - Foil$1.00Move an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
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Dusk Rose Lab 209/219 (Unleashed) - Foil$1.00At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
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Lillia - Bashful Bloom 189/219 (Unleashed) - Foil$1.004, Exhaust: Play a ready 3 Might Sprite unit token with [TEMPORARY]. This ability costs 1 less for each friendly unit with [TEMPORARY].
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Cursed Sarcophagus 148/219 (Unleashed) - Foil$1.00When you play this, banish all units from your trash. Exhaust: Play a unit banished with this. (You must pay its costs.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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