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topThere are 459 productsSort
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Ferrous Forerunner 21/221 (Spiritforged) - Foil$2.07[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)
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Windsinger 138/221 (Spiritforged) - Foil$1.00[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.
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Lilting Lullaby (DUPE) 190/219 (Unleashed) - Foil$1.88[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.
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Skyward Strike 038/219 (Unleashed) - Foil$1.00Move an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
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Dusk Rose Lab 209/219 (Unleashed) - Foil$1.00At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
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Honeyfruit 049/219 (Unleashed) - Foil$1.00This enters exhausted. [REACTION] Exhaust: Add 1 Rune. (Abilities that add resources can't be reaacted to.) [LEVEL 6] [REACTION] Exhaust: Add 1 and 1 Rune. (Use this ability only while you have 6+...
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Pyke - Bloodharbor Ripper 185/219 (Unleashed) - Foil$1.001, Exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune .")
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Scrutinizing Sergeant 157/219 (Unleashed) - Foil$1.00When you play me, gain 1 XP for each friendly unit.
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Ivern - Green Father 195/219 (Unleashed) - Foil$1.00When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 Might in Brush. It can be swapped back when s...
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Dancing Grenade 020/219 (Unleashed) - Foil$1.00Deal 2 to a unit. Its controller may play this spell again for 1 Rune. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
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Ivern - Nurturer 051/219 (Unleashed) - Foil$1.00When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do t...
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Galio - Indefatigable 171/219 (Unleashed) - Foil$1.00[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [TANK] (I must be assigned combat damage first.) I don't deal combat damage.
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Master - Yi Tempered 113/219 (Unleashed) - Foil$1.00HUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefiel...
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Keeper of Masks 081/219 (Unleashed) - Foil$1.00[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens he...
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Shadow Watcher 037/219 (Unleashed) - Foil$1.00If a friendly unit died during your Beginning Phase this turn, I enter ready.
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Clash of Giants 110/219 (Unleashed) - Foil$1.00Choose two units. They deal damage equal to their Mights to each other.
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Iascylla 050/219 (Unleashed) - Foil$1.00When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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