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topThere are 472 productsSort
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Heedless Resurrection 142/219 (Unleashed) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Pow...
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Hwei - Brooding Painter 080/219 (Unleashed) - Foil$4.55When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.
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Vex - Gloomist 193/219 (Unleashed) - Foil$1.00When you or an ally hold, you may exhaust me to draw 1.
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Kha'Zix - Mutating Horror 143/219 (Unleashed) - Foil$1.00[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.
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Downstage Dramatics 061/219 (Unleashed) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.
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Jhin - Meticulous Killer 089/219 (Unleashed) - Foil$4.57[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.
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Jhin - Murderous Artist 022/219 (Unleashed) - Foil$1.00[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can'...
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Nami - Headstrong 052/219 (Unleashed) - Foil$1.00You may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time...
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Diana - Lunari 079/219 (Unleashed) - Foil$1.00When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may re...
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Ivern - Friend to All 177/219 (Unleashed) - Foil$1.57As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
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LeBlanc - Fragmented 172/219 (Unleashed) - Foil$1.00[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
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LeBlanc - Everywhere At Once 090/219 (Unleashed) - Foil$3.39[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.
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Kha'Zix - Evolving Hunter 119/219 (Unleashed) - Foil$1.00HUNT (When I conquer or hold, gain 1 XP.) When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
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Atakhan 170/219 (Unleashed) - Foil$1.00You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to ...
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Thermo Beam 22/298 (Origins) - Foil$4.55ACTION (Play on your turn or in showdowns.) Kill all gear.
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Rengar - Unseen 024/219 (Unleashed) - Foil$1.00[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [...
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Xerath - Freed 026/219 (Unleashed) - Foil$1.00Fury, Exhaust: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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