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topThere are 472 productsSort
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Marching Orders 114/221 (Spiritforged) - Foil$1.00[ACTION] (Play on your turn or in showdowns.) [REPEAT 3] (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anywhere and an enemy unit at a battlefield. They ...
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Rumble - Mechanized Menace 181/221 (Spiritforged) - Foil$1.00Your Mechs have [SHIELD]. +1 Might while they're defenders.)
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Jax - Unmatched 54/221 (Spiritforged) - Foil$1.00[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)
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Bard - Mercurial 79/221 (Spiritforged) - Foil$1.00You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
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Ezreal - Dashing 82/221 (Spiritforged) - Foil$1.00When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. Mind: [ACTION] — Move me to your base.
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Renata Glasc - Chem-Baroness 201/221 (Spiritforged) - Foil$1.00When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold ADD an additional 1.
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Draven - Vanquisher 20/221 (Spiritforged) - Foil$1.00When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay Fury. If you do, give me +2 Might this turn.
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Irelia - Graceful 141a/221 (Spiritforged) - Foil$2.00Your spells that choose me cost 1 or Rune less.
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Fiora - Peerless 110/221 (Spiritforged) - Foil$1.00When I attack or defend one on one, double my Might this combat.
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Edge of Night 139/221 (Spiritforged) - Foil$1.00[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might
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Sivir - Battle Mistress 203/221 (Spiritforged) - Foil$1.00When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.
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Assembly Rig 19/221 (Spiritforged) - Foil$1.001, Fury, Recycle a unit from your trash, Exhaust: Play a 3 Might Mech unit token to your base.
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Altar of Memories 169/221 (Spiritforged) - Foil$1.00When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
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Azir - Ascendant 50/221 (Spiritforged) - Foil$1.00Calm: [ACTION] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
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Irelia - Blade Dancer 195/221 (Spiritforged) - Foil$1.00When you choose a friendly unit, you may exhaust me and pay 1 Rune to ready it. When you conquer, you may pay 1 to ready me.
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Darius - Executioner 243a/298 (Origins) - Foil$3.26LEGION - When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 might here.
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Azir - Emperor of the Sands 197/221 (Spiritforged) - Foil$1.00Your Sand Soldiers have [WEAPONMASTER]. 1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
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Jax - Unrelenting 119a/221 (Spiritforged) - Foil$2.05[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) When you attach an Equipment to me, you may pay 1 to draw 1.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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