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topThere are 472 productsSort
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Jinx - Loose Cannon 251/298 (Origins) - Foil$1.00At start of your Beginning Phase, draw 1 if you have 1 or fewer cards in your hand.
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Party Favors 71/298 (Origins) - Foil$1.00Each other player chooses Cards or Runes. For each player that chooses Cards, you and that player each draw 1. For each player that chooses Runes, you and that player each channel 1 rune exhausted.
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Miss Fortune - Buccaneer 193/298 (Origins) - Foil$1.00You may play me to an open battlefield. Friendly units may be played to open battlefields.
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Disintegrate 5/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.
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Cleave 4/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)
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Overt Operation 153/298 (Origins) - Foil$1.00ACTION (play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)
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Morbid Return 170/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Return a unit from your trash to your hand.
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Dr Mundo - Expert 109/298 (Origins) - Foil$1.00My Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.
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Leona - Radiant Dawn 261/298 (Origins) - Foil$1.00When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
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Rune Prison 50/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.)
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Dragons Rage 258/298 (Origins) - Foil$1.74Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
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Smoke Screen 93/298 (Origins) - Foil$1.36Exhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
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Kog'Maw - Caustic 190/298 (Origins) - Foil$1.00DEATHKNELL - Deal 4 to all units at my battlefield. (When I die, get the effect)
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Riptide Rex 92/298 (Origins) - Foil$1.00When you play me, deal 6 to an enemy unit at a battlefield.
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Forge of the Future 212/298 (Origins) - Foil$1.00When you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.
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Sunlit Guardian 54/298 (Origins) - Foil$1.00SHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)
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Fight or Flight 168/298 (Origins) - Foil$1.00HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.
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Clockwork Keeper 44/298 (Origins) - Foil$1.00As you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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