-
Coming Soon
2026 Sealed
2025 Sealed
- Avatar: The Last Airbender
- Spider-man
- Edge of Eternities
- Final Fantasy
- Takir: Dragonstorm
- Innistrad Remastered
2024 Sealed
- Foundations
- Duskmourn: House of Horror
- Bloomburrow
- Assassin's Creed
- Modern Horizons 3
- Outlaws at Thunder Junction
- Fallout
- Murders at Karlov Manor
2023 Sealed
- Ravnica Remastered
- The Lost Caverns of Ixalan
- Doctor Who
- Wilds of Eldraine
- Commander Masters
- The Lord of the Rings: Tales of Middle-earth
- March of the Machine: The Aftermath
- March of the Machine
- PHYREXIA: ALL WILL BE ONE
2022 Sealed
- Brother's War
- Unfinity
- Warhammer 40K
- Dominaria United
- Double Masters 2022
- Commander Legends: Battle for Baldur's Gate
- Streets of New Capena
- Kamigawa: Neon Dynasty
- Commander Collection: Black
2021 Sealed
- Innistrad: Crimson Vow
- Innistrad: Midnight Hunt
- Adventures in the Forgotten Realms
- Strixhaven: School of Mages
Pre 2021 Sealed
Secret Lair
-
Riftbound
Gundam
-
Guides
- D&D 2024
- Dungeons and Dragons Rules Books
- Dungeons and Dragons Source Books
- Dungeons and Dragons Alt Cover Variants
D&D Other
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
topThere are 459 productsSort
Translation missing: en.sections.collection_template.product_count
-
Edge of Night 139/221 (Spiritforged) - Foil$1.00[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might
-
Sivir - Battle Mistress 203/221 (Spiritforged) - Foil$1.00When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.
-
Assembly Rig 19/221 (Spiritforged) - Foil$1.001, Fury, Recycle a unit from your trash, Exhaust: Play a 3 Might Mech unit token to your base.
-
Altar of Memories 169/221 (Spiritforged) - Foil$1.00When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
-
Azir - Ascendant 50/221 (Spiritforged) - Foil$1.00Calm: [ACTION] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
-
Irelia - Blade Dancer 195/221 (Spiritforged) - Foil$1.00When you choose a friendly unit, you may exhaust me and pay 1 Rune to ready it. When you conquer, you may pay 1 to ready me.
-
Azir - Emperor of the Sands 197/221 (Spiritforged) - Foil$1.00Your Sand Soldiers have [WEAPONMASTER]. 1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
-
Jax - Unrelenting 119a/221 (Spiritforged) - Foil$1.86[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) When you attach an Equipment to me, you may pay 1 to draw 1.
-
Sivir - Ambitious 120/221 (Spiritforged) - Foil$1.00[DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy u...
-
Hostile Takeover 202/221 (Spiritforged) - Foil$1.06[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of tha...
-
Riposte 206/221 (Spiritforged) - Foil$3.09[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.
-
Fiora - Worthy 180/221 (Spiritforged) - Foil$1.06When a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)
-
Shurelya's Requiem 192/221 (Spiritforged) - Foil$1.00[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move f...
-
Danger Zone 182/221 (Spiritforged) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT] 1 Rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 Might this turn
-
Forgefire Cape 190/221 (Spiritforged) - Foil$1.00[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to all enemy units here. +3 Might.
-
Mushroom Pouch 101/298 (Origins)$1.00At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
-
Hallowed Tomb 281/298 (Origins)$1.00When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'