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topThere are 472 productsSort
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Sivir - Ambitious 120/221 (Spiritforged) - Foil$1.00[DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy u...
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Counter Strike 194/221 (Spiritforged) - Foil$1.36[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
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Hostile Takeover 202/221 (Spiritforged) - Foil$1.31[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of tha...
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Riposte 206/221 (Spiritforged) - Foil$2.72[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.
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Fiora - Worthy 180/221 (Spiritforged) - Foil$1.00When a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)
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Shurelya's Requiem 192/221 (Spiritforged) - Foil$1.00[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move f...
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Danger Zone 182/221 (Spiritforged) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT] 1 Rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 Might this turn
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Forgefire Cape 190/221 (Spiritforged) - Foil$1.00[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to all enemy units here. +3 Might.
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Spinning Axe 186/221 (Spiritforged) - Foil$2.00[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the s...
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Mushroom Pouch 101/298 (Origins)$1.00At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
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Hallowed Tomb 281/298 (Origins)$1.00When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
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Miss Fortune - Captain 162/298 (Origins) - Foil$3.94ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else tha...
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Retreat 104/298 (Origins)$1.19REACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
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Sprite Mother 106/298 (Origins)$1.00When you play me, play a ready 3 Might Sprite unit token with TEMPORARY here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Caitlyn - Patrolling 68/298 (Origins) - Foil$1.00I must be assigned combat damage last. Exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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