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topThere are 472 productsSort
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Rek'Sai - Void Burrower 187/221 (Spiritforged) - Foil$1.00When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
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Piercing Light 23/221 (Spiritforged) - Foil$1.00[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.
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Sterak's Gage 56/221 (Spiritforged) - Foil$1.00[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +3
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Rell - Magnetic 24/221 (Spiritforged) - Foil$1.00[TANK] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than 2, ignoring its cost, and attach it to me.
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Vex - Cheerless 146/221 (Spiritforged) - Foil$1.00While I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.
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Draven - Glorious Executioner 185/221 (Spiritforged) - Foil$1.00When you win a combat, draw 1. (You win if only your units remain after combat.)
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Hextech Anomaly 83/221 (Spiritforged) - Foil$1.00Exhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)
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Lucian - Merciless 113/221 (Spiritforged) - Foil$1.00[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.
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Irelia - Graceful 141/221 (Spiritforged) - Foil$1.00Your spells that choose me cost 1 or Rune less.
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Here to Help 111/221 (Spiritforged) - Foil$1.00[HIDDEN] (Hide now for Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, reducing its cost by 3.
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Ornn - Fire Below the Mountain 189/221 (Spiritforged) - Foil$1.00Exhaust: [REACTION] — [ADD] Rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
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Janna - Savior 53/221 (Spiritforged) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.
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Fiora - Grand Duelist 205/221 (Spiritforged) - Foil$1.00When one of your units becomes [MIGHTY], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ Might.)
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Long Sword 22/221 (Spiritforged) - Foil$1.00[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +2
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Kato the Arm 112/221 (Spiritforged) - Foil$1.00[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +Might equal to my Might this turn.
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Jax - Grandmaster At Arms 193/221 (Spiritforged) - Foil$1.001, Exhaust: Attach a detached Equipment you control to a unit you control. Exhaust: Attach an attached Equipment you control to a unit you control.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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