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topThere are 472 productsSort
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Emperor's Dais 207/221 (Spiritforged) - Foil$1.00When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.
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Black Market Broker 121/221 (Spiritforged) - Foil$1.00When you play a card from face down, play a gold gear token exhausted.
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Royal Guard 157/221 (Spiritforged) - Foil$1.00When you play me, play a 2 Might Sand Soldier unit token here.
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Master Bingwen 127/221 (Spiritforged) - Foil$1.00[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
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Sudden Storm 17/221 (Spiritforged) - Foil$1.00[HIDDEN] (Hide now for 0 to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
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Navori Scout 37/221 (Spiritforged) - Foil$1.00[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
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Plundering Poro 69/221 (Spiritforged) - Foil$1.00When I conquer, play a Gold gear token exhausted.
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Buhru Captain 91/221 (Spiritforged) - Foil$1.00When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 Might buff if it doesn't already have one.)
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Beast Below 132/221 (Spiritforged) - Foil$1.00When you play me, return another friendly unit and an enemy unit to their owners' hands.
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Eye of the Herald 153/221 (Spiritforged) - Foil$1.00[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.
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Temporal Portal 78/221 (Spiritforged) - Foil$1.001 Rune, Exhaust: Give the next spell you play this turn [REPEAT] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
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Against the Odds 1/221 (Spiritforged) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.
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Gem Jammer 7/221 (Spiritforged) - Foil$1.00When you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)
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Dauntless Vanguard 93/221 (Spiritforged) - Foil$1.00You may play me to an occupied enemy battlefield.
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Angle Shot 11/221 (Spiritforged) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that...
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Fae Dragon 101/221 (Spiritforged) - Foil$1.00When you play me, buff up to four friendly units. (Give each one a +1 Might buff if it doesn't have one.) When you spend a buff, play a Gold gear token exhausted.
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Blood Money 162/221 (Spiritforged) - Foil$1.00[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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