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topThere are 472 productsSort
Translation missing: en.sections.collection_template.product_count
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Pickpocket 74/221 (Spiritforged) - Foil$2.57When you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.
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Cull 134/221 (Spiritforged) - Foil$1.00[EQUIP Chaos] (Chaos: Attach this to a unit you control.) When I conquer play a Gold gear token exhausted. Might +1
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Frigid Touch 66/221 (Spiritforged) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.
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Rek'Sai - Swarm Queen 170/221 (Spiritforged) - Foil$1.00When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
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Sacred Shears 172/221 (Spiritforged) - Foil$1.00[EQUIP Order] (Order: Attach this to a unit you control.) [DEATHKNELL] - Draw 1. (When I die, get the effect.) +1 Might
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Spirit Wheel 144/221 (Spiritforged) - Foil$1.00When you choose a friendly unit, you may pay 1 and exhaust this to draw 1.
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Yone - Blademaster 116/221 (Spiritforged) - Foil$1.00[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an ...
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Trinity Force 115/221 (Spiritforged) - Foil$1.00[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might
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Undertitan 175/221 (Spiritforged) - Foil$1.00When you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.
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Switcheroo 145/221 (Spiritforged) - Foil$1.16[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.
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Ezreal - Prodigal Explorer 199/221 (Spiritforged) - Foil$1.00Exhaust: [REACTION] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
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Rengar - Pouncing 25/221 (Spiritforged) - Foil$1.00[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're...
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Lucian - Purifier 183/221 (Spiritforged) - Foil$1.00Your Equipment each give [ASSAULT]. (+1 Might while equipped unit is an attacker.)
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Sivir - Mercenary 143/221 (Spiritforged) - Foil$1.00[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlef...
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Rumble - Hotheaded 26/221 (Spiritforged) - Foil$1.00Your Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit y...
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Yone Blademaster 116/221 (Riftbound Organized Play Promotional Cards)$1.00[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an ...
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Needlessly Large Yordle 55/221 (Spiritforged) - Foil$1.00[SHIELD 5] (+5 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.) I cost 2 and 1 Calm less for each point you scored from holding this turn.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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