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topThere are 8736 productsSort
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Regalla's Wrath // Tarrian's Soulcleaver 2224/1 (Secret Lair Drop Series) - Borderless$4.78Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}
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Abby, Merciless Soldier 2202/1 (Secret Lair Drop Series) - Borderless$3.24When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it. Abby enters under the control of an oppon...
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Path to Exile 2227/1 (Secret Lair Drop Series) - Borderless$17.77Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Haunted One 2200/1 (Secret Lair Drop Series) - Borderless$9.14Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (W...
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Aloy, Savior of Meridian 2221/1 (Secret Lair Drop Series) - Borderless$10.52Vigilance, reach In You, All Things Are Possible — Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them. (Exile cards from the top of you...
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Nathan Drake, Treasure Hunter 2216/1 (Secret Lair Drop Series) - Borderless$8.71First strike You may spend mana as though it were mana of any color to cast spells you don't own or to activate abilities of permanents you control but don't own. Whenever Nathan Drake attacks, exi...
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Castle Shimura // Eiganjo Castle 2230/1 (Secret Lair Drop Series) - Borderless$14.64{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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Ellie, Brick Master 2197/1 (Secret Lair Drop Series) - Borderless$13.35Distract the Horde — Whenever a player attacks one of your opponents, that attacking player creates a tapped 1/1 black Fungus Zombie creature token named Cordyceps Infected that's attacking that op...
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Thunderjaw // Meteor Golem 2225/1 (Secret Lair Drop Series) - Borderless$2.08When this creature enters, destroy target nonland permanent an opponent controls.
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Ghostly Flicker 2229/1 (Secret Lair Drop Series) - Borderless$10.18Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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Jin Sakai, Ghost of Tsushima 2226/1 (Secret Lair Drop Series) - Borderless$214.62Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one — • Standoff — It gain...
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Borne Upon a Wind 2228/1 (Secret Lair Drop Series) - Borderless$21.10You may cast spells this turn as though they had flash. Draw a card.
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Soul Shatter 127 (Zendikar Rising) - Foil$8.10Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
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Orim's Chant 323/319 (Modern Horizons 3) - Borderless Foil$82.82Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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