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topThere are 8736 productsSort
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Ellie's Rage // Dictate of Erebos 2204/1 (Secret Lair Drop Series) - Borderless$28.12Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
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Chain Reaction 2219/1 (Secret Lair Drop Series) - Borderless$1.51Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Kratos' Rage // Pyrohemia 2211/1 (Secret Lair Drop Series) - Borderless$25.60At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.
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The Blades of Chaos Bond // Rite of Flame 2209/1 (Secret Lair Drop Series) - Borderless$13.90Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
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Kratos, God of War 2207 (Secret Lair Drop Series) - Borderless$95.23Double strike All creatures have haste. At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this ...
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Farseek 2222 (Secret Lair Drop Series) - Borderless$14.43Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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King's Bay Clock Tower // Midnight Clock 2217/1 (Secret Lair Drop Series) - Borderless$2.90{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle you...
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Atsu Ghost of Yotei // Tetsuko, Umezawa Fugitive 7055/1 (Secret Lair Drop Series) - Borderless$6.50Creatures you control with power or toughness 1 or less can't be blocked.
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Expedition Map 7053/1 (Secret Lair Drop Series) - Borderless$9.63{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Battle of Olympus // World at War 2208/1 (Secret Lair Drop Series) - Borderless$19.80After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound...
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Joel, Resolute Survivor 2198/1 (Secret Lair Drop Series) - Borderless$8.16Menace Whenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn. Partner—Survivors (You can have two commanders if both have this abili...
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Passionate Archaeologist 2220/1 (Secret Lair Drop Series) - Borderless$27.55Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
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Ellie, Vengeful Hunter 2203/1 (Secret Lair Drop Series) - Borderless$6.46Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn. Partner—Survivors (You can have two commanders if both have this ability.)
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Cordyceps Excision // Cabal Ritual 2199/1 (Secret Lair Drop Series) - Borderless$26.04Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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