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topThere are 8736 productsSort
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Mathise, Surge Channeler 25/32 (SLX Cards)$10.60Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9 | Each player draws a card. 10-19 | You draw a card. 20 | Copy that spell. You may choose new targets for...
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Emiel the Blessed 180 (Jumpstart 2022)$23.28{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 ...
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Tiamat 235/281 (The List Reprints)$48.61Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
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Rashel, Fist of Torm 24 (SLX Cards)$27.26Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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Sauron, the Lidless Eye 288/281 (Universes Beyond: The Lord of the Rings: Tales of Middle-earth) - Foil$16.77When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn....
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Themberchaud 28/32 (SLX Cards)$33.83Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. ...
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Atreus, Impulsive Son 2212 (Secret Lair Drop Series) - Borderless$7.55Reach {3}, {T}: Draw a card for each experience counter you have, then discard a card. Atreus deals 2 damage to each opponent. Partner—Father & son (You can have two commanders if both have thi...
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Freya, Queen of the Valkyries // Iroas, God of Victory 2215/1 (Secret Lair Drop Series) - Borderless$28.34Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures...
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Kratos, Stoic Father 2213/1 (Secret Lair Drop Series) - Borderless$19.01Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter. At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the n...
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FAS BOR7 Horus // Blightsteel Colossus 2223/1 (Secret Lair Drop Series) - Borderless$65.18Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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Unleash Fury 7050/1 (Secret Lair Drop Series) - Borderless$2.48Double the power of target creature until end of turn.
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Wild Growth 7049/1 (Secret Lair Drop Series) - Borderless$4.75Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
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Cordyceps Rat King // Mycoloth 2205/1 (Secret Lair Drop Series) - Borderless$3.60Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling cre...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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