Nowhere to Run 111/286 (Duskmourn: House of Horror) - Foil

Nowhere to Run (Duskmourn: House of Horror)  - Foil

Nowhere to Run 111/286 (Duskmourn: House of Horror) - Foil

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Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.