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topThere are 459 productsSort
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Stand United 53/298 (Origins) - Foil$1.00HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Buff a friendly unit. Buffs give an additional +1 Might to friendly units this turn. (To buff a u...
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Machine Evangel 239/298 (Origins) - Foil$1.00DEATHKNELL - Play three 1 might Recruit unit tokens into your base. (When I die, get the effect.)
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Mystic Reversal 80/298 (Origins) - Foil$2.18REACTION (Play any time, even before spells and abilities resolve.) Gain control of a spell. You may make new choices for it.
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Undercover Agent 178/298 (Origins) - Foil$1.00DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.)
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Teemo - Swift Scout 263/298 (Origins) - Foil$1.00You may pay 1 to hide a card with HIDDEN instead of rune. 1, Exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board.
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Albus Ferros 230/298 (Origins) - Foil$1.00When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
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Stormbringer 250/298 (Origins) - Foil$4.60Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
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Vanguard Captain 218/298 (Origins) - Foil$1.00LEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)
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Maddened Marauder 191/298 (Origins) - Foil$1.00TANK (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.
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Udyr - Wildman 157/298 (Origins) - Foil$1.00Spend my buff: Choose one you've not chosen turn — •Deal 2 to a unit at a battlefield. •Stun a unit at a battlefield •Ready me. •Give me GANKING this turn.
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Grand Strategem 233/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.
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Soaring Scout 216/298 (Origins) - Foil$2.08DEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)
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Volibear - Imposing 158a/298 (Origins) - Foil$2.25SHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)
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Primal Strength 154/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.
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Bilgewater Bully 125/298 (Origins)$1.00While I'm buffed, I have GANKING. (I can move from battlefield to battlefield.)
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Sai Scout 174/298 (Origins) - Foil$1.00VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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