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topThere are 459 productsSort
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Chemtech Enforcer 3/298 (Origins) - Foil$1.00ASSAULT (+2 Might while I'm an attacker.) When you play me, discard 1.
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Taric - Protector 74/298 (Origins) - Foil$1.00SHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.) Other friendly units here have SHIELD.
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Last Stand 69/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
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Kayn - Unleashed 189/298 (Origins) - Foil$1.00GANKING (I can move from battlefield to battlefield.) If I have moved twice this turn, I don't take damage.
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King's Edict 237/298 (Origins) - Foil$1.00Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
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Faithful Manufactor 211/298 (Origins) - Foil$1.00When you play me, play a 1 Might Recruit unit token here.
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Sett - Kingpin 240/298 (Origins) - Foil$1.00TANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.
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Cemetery Attendant 165/298 (Origins) - Foil$1.00When you play me, return a unit from your trash to your hand.
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Block 57/298 (Origins) - Foil$1.00HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned com...
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Sett - The Boss 269/298 (Origins) - Foil$1.00When a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me.
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Karma - Channeler 235/298 (Origins) - Foil$1.00VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff....
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Stormclaw Ursine 137/298 (Origins) - Foil$1.00TANK (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.
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Legion Rearguard 10/298 (Origins) - Foil$1.00ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.)
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Commander Ledros 231/298 (Origins) - Foil$1.00As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order for each killed this way. DEFLECT (Opponents must pay rune to choose me with a spell or abil...
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Mystic Poro 171/298 (Origins) - Foil$1.00VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
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Blind Fury 25/298 (Origins) - Foil$1.00ACTION (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then recycle the rest.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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