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topThere are 8306 productsSort
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Darksteel Plate 342 (Commander: FINAL FANTASY)$7.89Indestructible Equipped creature has indestructible. Equip {2}
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Braids, Arisen Nightmare 133 (Commander: Duskmourn: House of Horror)$11.14At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card...
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Essence Warden 242/347 (Commander: The Lord of the Rings: Tales of Middle-earth)$17.04Whenever another creature enters, you gain 1 life.
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Bottle-Cap Blast 55/326 (Universes Beyond: Fallout)$9.36Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage ...
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Ba Sing Se 266 (Avatar: The Last Airbender)$9.59This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still ...
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Tegwyll, Duke of Splendor 1 (Commander: Wilds of Eldraine) - Foil$10.83Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
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Smugglers Surprise 180/286 (Outlaws of Thunder Junction)$7.64Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two c...
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Séance Board 40/40 (Commander: Duskmourn: House of Horror)$7.59Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact. {T}: Add X mana of any one color, where X is the number of soul counters on this artif...
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Blightwing Bandit 13/173 (Commander: Wilds of Eldraine)$10.18Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it r...
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Skullclamp 238/326 (Universes Beyond: Fallout)$12.55Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
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Pip-Boy 3000 140/326 (Universes Beyond: Fallout)$8.81Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target land...
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The Lord of Pain 3 (Commander: Duskmourn: House of Horror) - Borderless Foil$15.52Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chose...
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MacCready, Lamplight Mayor 108/326 (Universes Beyond: Fallout)$11.02Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater at...
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Kellogg, Dangerous Mind 106/326 (Universes Beyond: Fallout)$9.24First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
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The Gaffer 12/347 (Commander: The Lord of the Rings: Tales of Middle-earth)$12.34At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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