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topThere are 8301 productsSort
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Polluted Delta 438/319 (Modern Horizons 3) - Retro$59.55{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Mirri's Guile 236/350 (Tempest)$58.72At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
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Overlord of the Balemurk 377 (Duskmourn: House of Horror) - Extended Art Foil$53.81Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time...
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Luxury Suite 355 (Commander Legends: Battle for Baldur's Gate)$51.44This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.
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The Cabbage Merchant 134 (Avatar: The Last Airbender: Eternal-Legal) - Foil$49.80Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacri...
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Verdant Catacombs 260 (Modern Horizons 2)$56.60{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Overlord of the Balemurk 113 (Duskmourn: House of Horror) - Foil$44.33Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time...
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Bloom Tender 138/331 (Double Masters 2022) - Foil$49.95Vivid — {T}: For each color among permanents you control, add one mana of that color.
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Faerie Mastermind 58 (March of the Machine) - Foil$48.87Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.
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Delighted Halfling 402/281 (Universes Beyond: The Lord of the Rings: Tales of Middle-earth) - Borderless$58.36{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
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Marsh Flats 248 (Modern Horizons 2)$61.26{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Exquisite Blood JMP-231/5075 (The List Reprints)$70.04Whenever an opponent loses life, you gain that much life.
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Tiller Engine 20/50 (Commander: Dominaria United)$46.53Whenever a land you control enters tapped, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.
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Helm of Obedience 121/199 (Alliances)$40.57{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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