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topThere are 1492 productsSort
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Tremendous Bomb 113/084 (ME05: Pitch Black) - Holofoil$2.65If the Pokémon this card is attached to isn't a Mega Evolution Pokémon ex, is in the Active Spot, and takes 240 or more damage from an attack from your opponent's Mega Evolution Pokémon ex (even if...
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Naveen 112/088 (ME03: Perfect Order) - Holofoil$3.28Draw cards until you have 5 cards in your hand. Before drawing cards, you may discard any number of cards from your hand. (If you can't draw any cards in this way, you can't use this card.)
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Sacred Ash 115/088 (ME03: Perfect Order) - Holofoil$3.13Shuffle up to 5 Pokémon from your discard pile into your deck.
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Rampardos ex 100/084 (ME05: Pitch Black) - Holofoil$7.84Ability: Destructive Headbutting Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
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Adaman GG57/GG70 (Crown Zenith: Galarian Gallery) - Holofoil$9.31You can use this card only if you discard 2 Metal Energy cards from your hand. Search you deck for up to 2 cards and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter...
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Boss's Orders 256/217 (ME: Ascended Heroes) - Holofoil$10.23Switch in 1 of your opponent's Benched Pokemon to the Active Spot.
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Mega Chandelure ex 099/084 (ME05: Pitch Black) - Holofoil$16.84Ability: Binding Flame Your opponent's Active Pokémon's Retreat Cost is {{e}} more.
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AZ's Tranquility 106/086 (ME04: Chaos Rising) - Holofoil$3.25Switch your Active Pokémon with 1 of your Benched Pokémon. If you moved a Pokémon ex to your Bench in this way, heal 80 damage from that Pokémon.
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Amarys 132/131 (SV: Prismatic Evolutions) - Holofoil$1.17Draw 4 cards. At the end of this turn, if you have 5 or more cards in your hand, discard your hand.
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Crushing Hammer 105/084 (ME05: Pitch Black) - Holofoil$10.52Flip a coin. If heads, discard an Energy from 1 of your opponent's Pokémon.
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Drasna 231/191 (SV08: Surging Sparks) - Holofoil$1.66Shuffle your hand into your deck. Then, flip a coin. If heads, draw 8 cards. If tails, draw 3 cards.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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