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topThere are 1492 productsSort
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Cape of Toughness Secret 200/185 (SWSH04: Vivid Voltage) - Holofoil$3.52The Basic Pokemon this card is attached to gets +50 HP, except Pokemon GX
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Morpeko V Union SWSH287 (SWSH: Sword & Shield Promo Cards) - Holofoil$2.54How to play a Pokemon V-Union Once per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench. V-UNION rule — When your Pokémon V-UNION is K...
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Rotom VSTAR 046/159 (Crown Zenith) - Holofoil$2.13VSTAR Power Ability — Conversion Star During your turn, you may use this Ability. Discard any number of cards from your hand. Then, draw that many cards. (You can't use more than 1 VSTAR Power in...
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Pikachu V Union SWSH139 (SWSH: Sword & Shield Promo Cards) - Holofoil$11.39How to play a Pokemon V-Union Once per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.
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Charizard 010/078 (Pokemon GO) - Holofoil$8.02Ability — Burn Brightly Each basic R Energy attached to your Pokémon provides RR Energy. You can't apply more than 1 Burn Brightly Ability at a time.
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Orbeetle VMAX Secret 186/185 (SWSH04: Vivid Voltage) - Holofoil$11.39Ability — Eerie Beam Once during your turn, if this Pokémon is in the Active Spot, you may put 1 damage counter on each of your opponent's Pokémon.
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Leafeon V 166/203 (SWSH07: Evolving Skies) - Holofoil$40.25Ability — Greening Cells Once during your turn, you may search your deck for a G Energy card and attach it to 1 of your Pokemon. Then, shuffle your deck. If you use this Ability, your turn ends.
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Zacian V 195/202 (SWSH01: Sword & Shield Base Set) - Holofoil$11.39Ability — Intrepid Sword Once during your turn, you may look at the top 3 cards of your deck and attach any number of Metal Energy cards you find there to this Pokemon. Put the other cards into you...
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Penny 239/198 (SV01: Scarlet & Violet Base Set) - Holofoil$7.37Put 1 of your Basic Pokémon and all attached cards into your hand.
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M Charizard EX 101/108 (XY - Evolutions) - Holofoil$245.14When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends. When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
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Kingambit 220/198 (SV01: Scarlet & Violet Base Set) - Holofoil$18.68Ability — Leadership Your Basic Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
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Bea TG25/TG30 (SWSH10: Astral Radiance Trainer Gallery) - Holofoil$10.01Discard the top 5 cards of your deck, and attach any Energy cards you discarded in this way to your Benched Fighting Pokémon in any way you like.
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Chandelure TG04/TG30 (SWSH11: Lost Origin Trainer Gallery) - Holofoil$8.63Ability — Mountain Toasting When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may discard the top 3 cards of your opponent's deck.
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Flapple TG02/TG30 (SWSH10: Astral Radiance Trainer Gallery) - Holofoil$7.27Ability — Apple Drop Once during your turn, you may put 2 damage counters on I of your opponent's Pokémon. If you placed any damage counters in this way, shuffle this Pokémon and all attached cards...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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