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topThere are 878 productsSort
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Scovillain 025/197 (SV03: Obsidian Flames) - Holofoil$1.00Ability — Double Type This Pokémon is both [G] and [R].
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Ampharos 029/086 (ME04: Chaos Rising) - Reverse Holofoil$1.00Ability: Synchro Pulse If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness...
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Ampharos 029/086 (ME04: Chaos Rising) - Holofoil$1.00Ability: Synchro Pulse If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness...
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Bubbly Water Energy 084/086 (ME04: Chaos Rising) - Reverse Holofoil$1.00As long as this card is attached to a Pokémon, it provides [W] Energy. The [W] Pokémon this card is attached to recovers from all Special Conditions and can't be affected by any Special Conditions.
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Chesnaught 007/086 (ME04: Chaos Rising) - Holofoil$1.00Ability: Needly Armor If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 3 damage counters on the Attacking ...
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Crobat 051/086 (ME04: Chaos Rising) - Reverse Holofoil$1.00Ability: Nighttime Maneuvers Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it.
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Delphox 013/086 (ME04: Chaos Rising) - Reverse Holofoil$1.00Ability: Flaring Magic Once during your turn, you may discard a Basic Fire Energy card from your hand in order to use this Ability. Draw cards until you have 7 cards in your hand.
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Crobat 051/086 (ME04: Chaos Rising) - Holofoil$1.00Ability: Nighttime Maneuvers Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it.
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Nitro Fire Energy 086/086 (ME04: Chaos Rising) - Holofoil$1.00As long as this card is attached to a Pokémon, it provides [R] Energy. If this card is discarded by an effect of an attack used by the [R] Pokémon this card is attached to, put this card into your ...
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Chesnaught 007/086 (ME04: Chaos Rising) - Reverse Holofoil$1.00Ability: Needly Armor If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 3 damage counters on the Attacking ...
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Goodra 068/086 (ME04: Chaos Rising) - Holofoil$1.00Ability: Slimy Sliding When your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, Energy for its Retreat Cost is not discarded, and they don't switch Pokémon. The effect of...
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Bubbly Water Energy 084/086 (ME04: Chaos Rising) - Holofoil$1.00As long as this card is attached to a Pokémon, it provides [W] Energy. The [W] Pokémon this card is attached to recovers from all Special Conditions and can't be affected by any Special Conditions.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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