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topThere are 1492 productsSort
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Ampharos 090/086 (ME04: Chaos Rising) - Holofoil$12.45Ability: Synchro Pulse If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness...
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Furisode Girl 190/195 (SWSH12: Silver Tempest) - Holofoil$7.84Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck. You may switch that Pokémon with your Active Pokémon. You may play only 1 Supporter card during your turn.
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Karen's Conviction Secret 216/198 (SWSH06: Chilling Reign) - Holofoil$17.94During this turn, your Single Strike Pokemon's attacks do 20 more damage to your opponent's Active Pokemon for each Prize card your opponent has taken (before applying Weakness and Resistance).
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Happiny 52/123 (Mysterious Treasures)$16.80Poké-POWER — Baby Evolution Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny.
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Crobat Team Plasma 55/135 (Plasma Storm) - Reverse Holofoil$15.83Night Sight - Once during your turn (before your attack), you may draw a card. (Ability)
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Giratina 097/214 (Blister Exclusives) - Cosmo Holofoil$35.96Ability — Distortion Door Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, put 1 damage counter on 2 of your opponent'...
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Jumpluff 11/132 (Secret Wonders) - Holofoil$20.41Poké-BODY — Cotton Spore Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
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Clefable 98/135 (Plasma Storm) - Reverse Holofoil$17.69Moon Guidance - Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This coun...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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