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topThere are 1556 productsSort
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Cinccino ex 119/086 (ME04: Chaos Rising) - Holofoil$102.93Ability: Smooth Coat If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
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Meowth ex 107/088 (ME03: Perfect Order) - Holofoil$20.57Ability: Last-Ditch Catch Once during your turn, when you play this Pokémon from your hand onto your Bench, you may use this Ability. Search your deck for a Supporter card, reveal it, and put it in...
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Jumpluff 11/132 (Secret Wonders) - Holofoil$20.54Poké-BODY — Cotton Spore Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
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Jumpluff 11/132 (Secret Wonders) - Holofoil$20.51Poké-BODY — Cotton Spore Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
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Jumpluff 11/132 (Secret Wonders) - Holofoil$20.50Poké-BODY — Cotton Spore Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
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Jumpluff 11/132 (Secret Wonders) - Holofoil$20.50Poké-BODY — Cotton Spore Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
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Radiant Blastoise 018/078 (Pokemon GO) - Holofoil$20.48Ability — Pump Shot You must discard a W Energy card from your hand in order to use this Ability. Once during your turn, you may put 2 damage counters on 1 of your opponent's Benched Pokémon.
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Jumpluff 11/132 (Secret Wonders) - Holofoil$20.46Poké-BODY — Cotton Spore Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
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Mega Gengar ex 269/217 (ME: Ascended Heroes) - Holofoil$102.23Ability: Shadowy Concealment If 1 of your Darkness Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon ex, that player takes 1 fewer Prize card. The effect of Shadowy Conce...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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