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topThere are 8311 productsSort
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Lord Windgrace 43 (Commander 2018) - Foil$19.19+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up t...
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Helm of the Host 19 (The Brothers' War: Retro Frame Artifacts)$24.04At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
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Colossal Grave-Reaver 90/413 (Commander: Tarkir: Dragonstorm) - Extended Art$23.39Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
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Breeding Pool 251 (Edge of Eternities)$19.43({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Sundial of the Infinite 55/317 (Avatar: The Last Airbender: Eternal-Legal) - Borderless$19.46{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of t...
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Command Tower 7063 (Secret Lair Drop Series) - Borderless Rainbow Foil$28.90{T}: Add one mana of any color in your commander's color identity.
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Reflecting Pool 604/361 (Commander Legends: Battle for Baldur's Gate) - Foil$33.12{T}: Add one mana of any type that a land you control could produce.
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Windswept Heath 235 (Modern Horizons 3)$21.63{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Don't Move 1/26 (Universes Beyond: Jurassic World Collection) - Borderless Foil$23.06Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
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Teleportation Circle 39/281 (Adventures in the Forgotten Realms) - Foil$22.05At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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