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topThere are 8309 productsSort
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Witch-king of Angmar 423/281 (Universes Beyond: The Lord of the Rings: Tales of Middle-earth) - Borderless$29.69Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: ...
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Deceit 293/273 (Lorwyn Eclipsed) - Borderless$16.04When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opp...
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Dihada, Binder of Wills 1/50 (Commander: Dominaria United)$26.09+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. −3: Reveal the top four cards of your library. Put any number of legendary cards from amo...
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Hammer of Nazahn 388/451 (Commander Masters)$28.94Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
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Tidal Barracuda 39/322 (Commander 2020)$17.33Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
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Currency Converter 81/93 (Commander: Streets of New Capenna)$16.96Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into its owner's graveyard. If it's a...
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Bilbo's Ring 397/281 (Universes Beyond: The Lord of the Rings: Tales of Middle-earth)$30.24During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfl...
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Time Warp 22 (Strixhaven: Mystical Archives)$32.06Target player takes an extra turn after this one.
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Passionate Archaeologist 656/361 (Commander Legends: Battle for Baldur's Gate) - Foil$31.90Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
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Leonardo, Cutting Edge 281/190 (Teenage Mutant Ninja Turtles) - Showcase Foil$22.40Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain...
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Blazemire Verge 329 (Duskmourn: House of Horror) - Borderless$19.36{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.
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Chandra, Spark Hunter 456/291 (Aetherdrift) - First-Place Foil$27.44At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discar...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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