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topThere are 8309 productsSort
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Toxrill the Corrosive 132 (Innistrad: Crimson Vow)$31.49At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't contro...
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Nazgûl 338/281 (Universes Beyond: The Lord of the Rings: Tales of Middle-earth)$43.08Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.
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Jetmir's Garden 250/281 (Streets of New Capenna)$31.79({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
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Flayer of Loyalties 715/451 (Commander Masters)$30.48When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and hast...
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Dragonlord Kolaghan 218/264 (Dragons of Tarkir) - Foil$32.07Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
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Thousand-Year Elixir 148 (Special Guests) - Borderless Foil$46.21You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
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Jace, the Mind Sculptor 56/332 (Double Masters)$32.70+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in a...
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Sliver Hivelord 937/451 (Commander Masters)$30.56Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Grim Hireling 25/62 (Commander: Adventures in the Forgotten Realms)$21.91Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a s...
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Bountiful Promenade 348/361 (Commander Legends: Battle for Baldur's Gate)$33.46This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
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Contagion Engine 145/249 (Scars of Mirrodin)$20.27When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter ...
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Greater Auramancy 4/63 (Wilds of Eldraine: Enchanting Tales) - Showcase Foil$79.91Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)Enchanted creatures you control have shroud.
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Prophet of Kruphix 199 (Theros)$4.13Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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