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topThere are 8309 productsSort
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Wartime Protestors 375/286 (Avatar: The Last Airbender) - Extended Art Foil$1.00Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
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Skrelv's Hive 34/271 (Phyrexia: All Will Be One) - Foil$4.84At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Corrupted — As long as an opponent has ...
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Ascend from Avernus 5/361 (Commander Legends: Battle for Baldur's Gate)$4.21Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
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The Celestus 252 (Innistrad: Midnight Hunt) - Foil$1.34If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcer...
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Intruder Alarm 15 (Avatar: The Last Airbender: Eternal-Legal) - Borderless Foil$4.89Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
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Tam, Mindful First-Year 245 (Lorwyn Eclipsed)$1.00Each other creature you control has hexproof from each of its colors. {T}: Target creature you control becomes all colors until end of turn.
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Darksteel Mutation 9 (Commander 2013)$4.80Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
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Sengir Vampire 129/306 (Revised Edition)$2.05Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Colossus Hammer 202/62 (Commander: Adventures in the Forgotten Realms)$2.96Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
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Past in Flames 4/8 (Signature Spellbook: Chandra)$4.76Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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