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topThere are 8311 productsSort
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Volatile Stormdrake 79/319 (Modern Horizons 3) - Foil$1.00Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then ...
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Vault 11: Voter's Dilemma 121/326 (Universes Beyond: Fallout) - Foil$1.64(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly v...
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Zulaport Cutthroat 775/361 (Commander Legends: Battle for Baldur's Gate)$4.30Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Twilight Prophet RIX-88/5075 (The List Reprints)$3.86Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of...
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Chandra's Incinerator 136/274 (Core Set 2021) - Foil$4.50This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, th...
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Saheeli Rai 186/264 (Kaladesh)$2.76+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That to...
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Mm'menon, the Right Hand 290/276 (Edge of Eternities) - Borderless$2.21Flying You may look at the top card of your library any time. You may cast artifact spells from the top of your library. Artifacts you control have "{T}: Add {U}. Spend this mana only to cast a spe...
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Flickerwisp Borderless 339/331 (Double Masters 2022)$1.96Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Aya of Alexandria 140/110 (Universes Beyond: Assassin's Creed) - Showcase$1.31Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
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Archpriest of Shadows 89/291 (March of the Machine)$3.20Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals...
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Fang, Roku's Companion 193/317 (Avatar: The Last Airbender: Eternal-Legal) - Extended Art Foil$1.95Flying Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. When Fang dies, if he wasn't a Spirit, return this card to the bat...
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Oswald Fiddlebender 28 (Adventures in the Forgotten Realms)$3.85Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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