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Tickets
Welcome to the Adventures Guild Events Page
CLICK ON THE IMAGE TO BOOK A TICKETFrom here you will be able to find out more information about the different events and group sessions we hold here.Click an Image below to learn more about the event!Every Wednesday Night - 6pm-10pm - DM Bryn
Beneath the surface of a world full of light and ambition, something ancient stirs—wounded, forgotten, and hungry. shadows spread where few dare to look. Strange visions haunt the edges of dreams, and the line between destiny and doom begins to blur.
This is a journey into secrets better left buried, a test of what lies beneath the armor of heroes. The deep is calling—and it remembers. Starting at Level 3, with several homebrew books allowed for some extra flavour.
The Netherdeep is calling, will you answer?
Every Friday 6pm-10pm - DM Bun
Howdy there, adventurer! Are you a fixin’ for that ‘adventure-of-a-lifetime’?
Chasing those new horizons and visions of glory and gold?
Have a bounty that’s run off the edge of the world?
Or maybe you just got a craving for excitement?
Then the Wyrd Wyld is the place just for you! Join DM Bun in our custom homebrew Wild West themed fantasy adventure set in the deserts of the Wyrd Wyld.
Duel undead cowboys, hunt big game monsters, set heists on the well-to-do devils and claim the bounties that this dangerous new land has to behold.
Pony up, adventurer, the new frontier awaits! Yee-Haw!
Every Friday 6pm-10pm - DM Trey
Everyone knows the signs by now, they painted the lower districts overnight.
“Acquisitions on the mind, We will fill any kind.”
Those blue and yellow posters littered the station for weeks. Maybe outta desperation, boredom or even chance you read the small text right at the bottom…
“seeking adventures, apply within.”
Those four words lead to here, Dynamo Shipping, the beginning of your misadventures.
This game is run off the “stars without system”, a high lethality, heavily customizable game, ripe with tools to build your perfect spacer to explore this deep and enriched living world.
All game items provided, dice recommended.
( Part Timers ) ( ALT ) Sat 10am-2pm - DM Trey
Is everyday life in the city getting you down, have you noticed odd occurrences happening around you, has the fabric of your reality slowly begun to undo.
If you have answered yes, then we here at the triangle agency have just the career opportunity for you.
Join us 10am alternating Saturdays for a TTRPG of reality bending pre portions, new player friendly with learn as you play rules, sheets and dice all provided.
Join DM Trey for a walk through an alternate world, where nothing is quite as it seems.
( ALT ) Sunday 12pm - 4pm - DM Bek
The Obsidian Ledger flips the classic adventurers guild on its head.
Instead of heroic champions, players are professional thieves, spies, and rogues working for a secret syndicate in a city where reputation is everything.
Style & Themes:
• Heists, infiltration, and sabotage
• Moral gray areas and tough choices
• Found family among criminals
• Tension, humor, and high-stakes risk
Every Sunday 12pm-2pm - DM Trey
Get ready for action-packed adventure with our Kids' Dungeons & Dragons sessions! Perfect for young warriors aged 10-16, these games bring exciting battles to life. Players create their own heroes, team up with friends, and use strategy to defeat monsters and villains. DM Ash runs thrilling combat scenarios that are fun and age-appropriate. Kids will roll dice, cast spells, and swing swords in epic fights against dragons, goblins, and other fantasy creatures. Each 2-hour session is filled with exciting clashes and daring escapes. We provide all the gear - dice, character sheets, and rule books. No experience needed - just bring your fighting spirit and get ready to become a legend!
Every Sunday 2pm-4pm - DM Trey
Get ready for action-packed adventure with our Kids' Dungeons & Dragons sessions! Perfect for young warriors aged 10-16, these games bring exciting battles to life. Players create their own heroes, team up with friends, and use strategy to defeat monsters and villains. DM Ash runs thrilling combat scenarios that are fun and age-appropriate. Kids will roll dice, cast spells, and swing swords in epic fights against dragons, goblins, and other fantasy creatures. Each 2-hour session is filled with exciting clashes and daring escapes. We provide all the gear - dice, character sheets, and rule books. No experience needed - just bring your fighting spirit and get ready to become a legend!
Every Sunday 2pm-4pm - DM JackStep inside the wonderful world of D&D for younger players ( 12 - 16 years ) Here you will learn and hone your skills in D&Ds core values and player interaction. Come join a group of like minded young D&D players for 2hrs of fun each week!( ALT ) Sunday 4pm-8pm - DM TreyTo many a nowhere town in the middle of New Hampshire, but for the residents of Orchard Hill, a scientific wonderland.
Though being a kid in the 80's already has it's problems, not to mention now the multitude of robots, the constant escaping experiments from that "Hidden" facility and the adults seem to ignore everything. But what's a kid to do.
Running off the "Tales from the loop" rule set, this RP heavy game is looking to put you in the mind of a 10-14 year old 80's kid dealing with all that comes with life, lessons and the odd anomalies within the town.
A Group selection process will be held on the 26th of October to fill the 5 slots available. If interested Inquire instore.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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